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    • 软件工程(实践者的研究方法英文精编版第8版)/经典原版书库
      • 作者:(美)罗杰S.普莱斯曼//布鲁斯R.马克西姆
      • 出版社:机械工业
      • ISBN:9787111499312
      • 出版日期:2016/01/01
      • 页数:579
    • 售价:31.6
  • 内容大纲

        本书自30多年前第1版问世以来,一直受到软件工程界的高度重视,对该学科的发展具有深刻影响,成为高等院校计算机、软件工程及相关专业软件工程课程的标准教材或重要参考书。它在全面而系统地介绍软件工程的有关概念、原则、方法和工具方面获得了广大读者的好评。第8版在结构和内容上均有调整、更新和充实,论述了很多人们称为“21世纪工程学科”的重要主题,强调安全和开发移动应用程序所需要面对的技术挑战。
        罗杰S.普莱斯曼、布鲁斯R.马克西姆编著的《软件工程(实践者的研究方法英文精编版第8版)》基于原书第8版进行改编,保留其中的基本内容,新增部分保留了安全工程的相关内容,而删除了开发移动应用程序的相关内容。并压缩或删除了一些高级内容,从而更加适合作为国内高校计算机、软件工程及相关专业本科生的软件工程课程教材。
  • 作者介绍

  • 目录

    TABLE OF CONTENTS
    CHAPTER 1 THE NATURE OF SOFTWARE 1
      1.1 The Nature of Software 3
        1.1.1 De ning Software 4
        1.1.2 Software Application Domains 6
        1.1.3 Legacy Software 7
      1.2 The Changing Nature of Software 9
        1.2.1 WebApps 9
        1.2.2 Mobile Applications 9
        1.2.3 Cloud Computing 10
        1.2.4 Product Line Software 11
      PROBLEMS AND POINTS TO PONDER 12
      FURTHER READINGS AND INFORMATION SOURCES 12
    CHAPTER 2 SOFTWARE ENGINEERING 14
      2.1 De ning the Discipline 15
      2.2 The Software Process 16
        2.2.1 The Process Framework 17
        2.2.2 Umbrella Activities 18
        2.2.3 Process Adaptation 18
      2.3 Software Engineering Practice 19
        2.3.1 The Essence of Practice 19
        2.3.2 General Principles 21
      2.4 Software Development Myths 23
      2.5 How It All Starts 26
      PROBLEMS AND POINTS TO PONDER 27
      FURTHER READINGS AND INFORMATION SOURCES 27
      PART ONE THE SOFTWARE PROCESS 29
    CHAPTER 3 SOFTWARE PROCESS STRUCTURE 30
      3.1 A Generic Process Model 31
      3.2 De ning a Framework Activity 32
      3.3 Identifying a Task Set 34
      3.4 Process Patterns 35
      PROBLEMS AND POINTS TO PONDER 37
      FURTHER READINGS AND INFORMATION SOURCES 38
    CHAPTER 4 PROCESS MODELS 39
      4.1 Prescriptive Process Models 40
        4.1.1 The Waterfall Model 40
        4.1.2 Incremental Process Models 42
        4.1.3 Evolutionary Process Models 44
        4.1.4 Concurrent Models 48
        4.1.5 A Final Word on Evolutionary Processes 50
      4.2 Specialized Process Models 51
        4.2.1 Component-Based Development 52
        4.2.2 The Formal Methods Model 52
        4.2.3 Aspect-Oriented Software Development 53
      4.3 The Uni ed Process 54
        4.3.1 A Brief History 55
        4.3.2 Phases of the Uni ed Process 55
      4.4 Product and Process 57
      PROBLEMS AND POINTS TO PONDER 59

      FURTHER READINGS AND INFORMATION SOURCES 59
    CHAPTER 5 AGILE DEVELOPMENT 60
      5.1 What Is Agility? 62
      5.2 Agility and the Cost of Change 62
      5.3 What Is an Agile Process 63?
        5.3.1 Agility Principles 64
        5.3.2 The Politics of Agile Development 65
      5.4 Extreme Programming 66
        5.4.1 The XP Process 66
        5.4.2 Industrial XP 69
      5.5 Other Agile Process Models 71
        5.5.1 Scrum 72
        5.5.2 Dynamic Systems Development Method 73
        5.5.3 Agile Modeling 74
        5.5.4 Agile Uni ed Process 76
      5.6 A Tool Set for the Agile Process 77
      PROBLEMS AND POINTS TO PONDER 78
      FURTHER READINGS AND INFORMATION SOURCES 79
    CHAPTER 6 HUMAN ASPECTS OF SOFTWARE ENGINEERING 81
      6.1 Characteristics of a Software Engineer 82
      6.2 The Psychology of Software Engineering 83
      6.3 The Software Team 84
      6.4 Team Structures 86
      6.5 Agile Teams 87
        6.5.1 The Generic Agile Team 87
        6.5.2 The XP Team 88
      6.6 The Impact of Social Media 89
      6.7 Software Engineering Using the Cloud 91
      6.8 Collaboration Tools 92
      6.9 Global Teams 93
      PROBLEMS AND POINTS TO PONDER 94
      FURTHER READINGS AND INFORMATION SOURCES 95
      PART TWO MODELING 97
    CHAPTER 7 UNDERSTANDING REQUIREMENTS 98
      7.1 Requirements Engineering 99
      7.2 Establishing the Groundwork 105
        ......
    PART THREE QUALITY MANAGEMENT
    PART FOUR MANAGING SOFTWARE PROJECTS