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    • 软件工程(实践者的研究方法英文版原书第9版)/经典原版书库
      • 作者:(美)罗杰·S.普莱斯曼//布鲁斯·R.马克西姆|责编:曲熠
      • 出版社:机械工业
      • ISBN:9787111670667
      • 出版日期:2021/01/01
      • 页数:671
    • 售价:59.6
  • 内容大纲

        本书是软件工程领域的经典著作,自第1版出版至今,近40年来在软件工程界产生了巨大而深远的影响。第9版在继承之前版本风格与优势的基础上,不仅更新了全书内容,而且优化了篇章结构。本书共五个部分,涵盖软件过程、建模、质量与安全、软件项目管理等主题,对概念、原则、方法和工具的介绍细致、清晰且实用。此外,书中还提供了丰富的扩展阅读资源和网络资源。
        第9版重要更新
        ·删繁就简,将之前近千页的内容缩减到读者易于通读的篇幅,使重点更加突出。
        ·与时俱进,添加了近年来新的重要软件工程过程及实践。
        ·面向教学,针对教学需求做了细致的修订,便于教师甄选教学内容。
  • 作者介绍

  • 目录

    CHAPTER 1   SOFTWARE AND SOFTWARE ENGINEERING
      1.1  The Nature of Software
        1.1.1  Defining Software
        1.1.2  Software Application Domains
        1.1.3  Legacy Software
      1.2  Defining the Discipline
      1.3  The Software Process
        1.3.1  The Process Framework
        1.3.2  Umbrella Activities
        1.3.3  Process Adaptation
      1.4  Software Engineering Practice
        1.4.1  The Essence of Practice
        1.4.2  General Principles
      1.5  How It All Starts
      1.6  Summary
    PART  ONE       THE  SOFTWARE  PROCESS
      CHAPTER  2     PROCESS  MODELS
        2.1  A Generic Process Model
        2.2  Defining a Framework Activity
        2.3  Identifying a Task Set
        2.4  Process Assessment and Improvement
        2.5  Prescriptive Process Models
          2.5.1  The Waterfall Model
          2.5.2  Prototyping Process Model
          2.5.3  Evolutionary Process Model
          2.5.4  Unified Process Model
        2.6  Product and Process
        2.7  Summary
      CHAPTER  3      AGILITY  AND  PROCESS
        3.1  What Is Agility?
        3.2  Agility and the Cost of Change
        3.3  What Is an Agile Process?
          3.3.1  Agility Principles
          3.3.2  The Politics of Agile Development
        3.4  Scrum
          3.4.1  Scrum Teams and Artifacts
          3.4.2  Sprint Planning Meeting
          3.4.3  Daily Scrum Meeting
          3.4.4  Sprint Review Meeting
          3.4.5  Sprint Retrospective
        3.5  Other Agile Frameworks
          3.5.1  The XP Framework
          3.5.2  Kanban
          3.5.3  DevOps
        3.6  Summary
      CHAPTER  4   RECOMMENDED  PROCESS  MODEl
        4.1  Requirements Definition
        4.2  Preliminary Architectural Design
        4.3  Resource Estimation
        4.4  First Prototype Construction

        4.5  Prototype Evaluation
        4.6  Go, No-Go Decision
        4.7  Prototype Evolution
          4.7.1  New Prototype Scope
          4.7.2  Constructing New Prototypes
          4.7.3  Testing New Prototypes
        4.8  Prototype Release
        4.9  Maintain Release Software
        4.10  Summary
      CHAPTER  5   HUMAN  ASPECTS  OF  SOFTWARE ENGINEERING    
        5.1  Characteristics of a Software Engineer
        5.2  The Psychology of Software Engineering
      ……
    PART TWO  MODELING
      CHAPTER 6   PRINCIPLES THAT GUIDE PRACTICE
      CHAPTER 7   UNDERSTANDING REQUIREMENTS
    PART THREE  QUALITY AND SECURITY
    PART FOUR   MANAGING SOFTWARE PROJECTS
    PART FIVE   ADVANCED TOPICS
    APPENDIX 1 An Introduction to UML  
    APPENDIX 2 Data Science fOr Software Engineers
    REFERENCES  
    INDEX